Abstract
Virtual community can be defined as “a group of people who may or may not meet one another face-to-face and who exchange words and ideas through the mediation of computer bulletin boards and networks” (Rheingold, 1993, p. 1). With the use of computer-mediated communication (CMC) technologies such as listservs, bulletin boards, discussion forums, and chat rooms, the time zone differences become less critical and geographical distance and limitations diminish.
| Original language | English |
|---|---|
| Title of host publication | Encyclopedia of Networked and Virtual Organizations |
| Publisher | IGI Global |
| Pages | 1714-1721 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781599048864 |
| ISBN (Print) | 9781599048857 |
| DOIs | |
| State | Published - 1 Jan 2008 |
| Externally published | Yes |
Fingerprint
Dive into the research topics of 'Understanding the Virtual Community of Gamers'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver