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Understanding the Virtual Community of Gamers

  • University Utara Malaysia

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

Virtual community can be defined as “a group of people who may or may not meet one another face-to-face and who exchange words and ideas through the mediation of computer bulletin boards and networks” (Rheingold, 1993, p. 1). With the use of computer-mediated communication (CMC) technologies such as listservs, bulletin boards, discussion forums, and chat rooms, the time zone differences become less critical and geographical distance and limitations diminish.

Original languageEnglish
Title of host publicationEncyclopedia of Networked and Virtual Organizations
PublisherIGI Global
Pages1714-1721
Number of pages8
ISBN (Electronic)9781599048864
ISBN (Print)9781599048857
DOIs
StatePublished - 1 Jan 2008
Externally publishedYes

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