@inproceedings{7a47945b5c8646f18fef163a5edd372e,
title = "The impact of video game addiction on students' performance during COVID-19 pandemic",
abstract = "This paper examines the impact of video game addiction on university students' performance. The consequences of some demographic factors on video game addiction levels were observed. A sample (n= 317) of students from one private university in UAE was randomly selected. The t-test results showed that video gaming addiction levels differ significantly according to gender. Males students spend more time and are more addicted to playing video games than females. It has also been found that digital game addiction is positively associated with academic performance.",
keywords = "Academic Performance, COVID-19 Pandemic, Undergraduate Students, Video Game Addiction",
author = "Naaj, \{Mahmoud Abou\} and Mirna Nachouki and Saeed Lezzar",
note = "Publisher Copyright: {\textcopyright} 2021 IEEE.; 16th IEEE International Conference on Computer Science and Education, ICCSE 2021 ; Conference date: 17-08-2021 Through 21-08-2021",
year = "2021",
month = aug,
day = "17",
doi = "10.1109/ICCSE51940.2021.9569312",
language = "English",
series = "ICCSE 2021 - IEEE 16th International Conference on Computer Science and Education",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "55--60",
booktitle = "ICCSE 2021 - IEEE 16th International Conference on Computer Science and Education",
address = "United States",
}