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The impact of online social games on E-learning usage among female students

  • University Utara Malaysia
  • School of Computing
  • University of Wollongong
  • Bina Nusantara University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The momentum contemplate evaluates the relationship among online social recreations and the e-learning utilization by look at the impact of social, subjective and teaching nearness on e-learning use between female understudies by method for playing on the web social diversions. This study utilizes an exploratory research plan, comfort test procedure. The outcomes propose that all scales are basically related with E-learning use. It is found that E-learning uses is emphatically tremendous and has a direct related with social nearness. The relationship between E-learning use and psychological nearness has a decidedly strong enormous connection; in like manner, the relationship between E-learning use and teaching nearness has an emphatically strong colossal connection. The disclosures inferred that the characteristic of online social amusements; both intellectual and teaching nearness impact E-learning utilization.

Original languageEnglish
Title of host publication2016 1st International Conference on Game, Game Art, and Gamification, ICGGAG 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509054794
DOIs
StatePublished - 27 Sep 2017
Externally publishedYes
Event1st International Conference on Game, Game Art, and Gamification, ICGGAG 2016 - Jakarta, Indonesia
Duration: 19 Dec 201621 Dec 2016

Publication series

Name2016 1st International Conference on Game, Game Art, and Gamification, ICGGAG 2016

Conference

Conference1st International Conference on Game, Game Art, and Gamification, ICGGAG 2016
Country/TerritoryIndonesia
CityJakarta
Period19/12/1621/12/16

Keywords

  • cognitive presencee
  • community of inquiry model
  • social games
  • social presence
  • teaching presence

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