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Norms, practices, and rules of virtual community of online gamers: Applying the institutional theoretical lens

  • University of Wollongong
  • University Utara Malaysia

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In this chapter, the author addresses a key question rooted in an institutional perspective: What norms, practices, and rules are evident in online gaming that facilitates the development of a virtual community of online gamers? Available studies have so far examined the institutional influences on organizations but not on virtual community. Thus, there is a compelling need to bridge fields such as IS and sociology in order to understand virtual communities of online gamers. The chapter comprises five sections: (1) examination of online gamers as an example of a virtual community; (2) brief description of institutional theory to illustrate the theoretical lens applied; (3) presentation of the methodology of the study; (4) discussion of the findings based on four different aspects: social roles and social positions, interaction rules, social control systems, and leadership; and finally (5) presentation of some implications and suggestion of future directions for study of the rapidly-growing phenomenon of online gaming.

Original languageEnglish
Title of host publicationCyber Behavior
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Pages1016-1028
Number of pages13
Volume2-4
ISBN (Electronic)9781466659438
ISBN (Print)1466659424, 9781466659421
DOIs
StatePublished - 30 Apr 2014
Externally publishedYes

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