Skip to main navigation Skip to search Skip to main content

Norms, Practices, and Rules of Virtual Community of Online Gamers: Applying the Institutional Theoretical Lens

  • University of Wollongong
  • University Utara Malaysia

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

In this chapter, the author addresses a key question rooted in an institutional perspective: What norms, practices, and rules are evident in online gaming that facilitates the development of a virtual community of online gamers? Available studies have so far examined the institutional influences on organizations but not on virtual community. Thus, there is a compelling need to bridge fields such as IS and sociology in order to understand virtual communities of online gamers. The chapter comprises five sections: (1) examination of online gamers as an example of a virtual community; (2) brief description of institutional theory to illustrate the theoretical lens applied; (3) presentation of the methodology of the study; (4) discussion of the findings based on four different aspects: social roles and social positions, interaction rules, social control systems, and leadership; and finally (5) presentation of some implications and suggestion of future directions for study of the rapidly-growing phenomenon of online gaming.

Original languageEnglish
Title of host publicationHandbook of Research on Serious Games as Educational, Business and Research Tools
Subtitle of host publicationVolume I-II
PublisherIGI Global
Pages378-390
Number of pages13
VolumeI
ISBN (Electronic)9781466601505
ISBN (Print)9781466601499
DOIs
StatePublished - 1 Jan 2012
Externally publishedYes

Fingerprint

Dive into the research topics of 'Norms, Practices, and Rules of Virtual Community of Online Gamers: Applying the Institutional Theoretical Lens'. Together they form a unique fingerprint.

Cite this