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Gamified Cybersecurity Training Using AI-Driven Learning Analytics in UK STEM Programs

  • Maruf Farhan
  • , Usman Butt
  • , Rejwan Bin Sulaiman
  • , Madhuki Rajapakshe
  • , Taher M. Ghazal
  • University of Sussex
  • Northumbria University
  • Department of Computer Science and Engineering
  • Al Ahliyya Amman University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The United Kingdom (UK) faces a significant cybersecurity skills shortage, with approximately 44% of businesses experiencing basic cybersecurity skills gaps, and incident management skills gaps increasing from 27% in 2020 to 48% in 2024. Traditional cybersecurity training methods often fail to engage learners effectively or provide adequate assessment of knowledge retention. This paper presents a novel framework combining gamified cybersecurity training with Artificial Intelligence (AI)-driven learning analytics specifically designed for UK Science, Technology, Engineering and Mathematics (STEM) programs.This approach utilizes behavioural science principles together with machine learning algorithms and incorporates real-time performance tracking, predictive modelling, and automated content adaptation based on individual learning patterns to create personalized, adaptive learning experiences. This optimizes both engagement and improves cybersecurity competencies. The effectiveness of this approach is highlighted through case studies of UK-based implementations, including the Cyber Explorers program and Gamified Intelligent Cyber Behaviour Assessment and Skills Training (GICAST) initiative. These case studies demonstrate significant improvements in learner engagement and knowledge retention as well as skills application, through data such as 60% boost in learner engagement by gamified training and 77% improvement in concept understanding from GICAST. Moving beyond conventional compliance-based training to establish interactive, data-driven experiences, the proposed framework addresses the key challenges in cybersecurity education and fosters long-term behavioural change. Results of AI-enhanced gamification show its ability to effectively bridge the cybersecurity skills gap while providing data-driven insights to educators for continuous program improvement.

Original languageEnglish
Title of host publicationICCR 2025 - 3rd International Conference on Cyber Resilience
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331555535
DOIs
StatePublished - 2025
Event3rd International Conference on Cyber Resilience, ICCR 2025 - Dubai, United Arab Emirates
Duration: 3 Jul 20254 Jul 2025

Publication series

NameICCR 2025 - 3rd International Conference on Cyber Resilience

Conference

Conference3rd International Conference on Cyber Resilience, ICCR 2025
Country/TerritoryUnited Arab Emirates
CityDubai
Period3/07/254/07/25

Keywords

  • STEM programs
  • UK workforce development
  • artificial intelligence
  • cybersecurity education
  • gamification
  • learning analytics

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