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Gamification and English Language Learning: Enhancing Reading and Speaking Skills and Motivation Among B40 Students

  • Universiti Sains Malaysia

Research output: Contribution to journalArticlepeer-review

Abstract

The study investigated the impact of gamification on enhancing English language reading and speaking skills and motivation among B40 students. 100 primary school students from the B40 economic group participated in this study. This study employs a mixed-methods research design, where data are collected both quantitatively and qualitatively through pre-and post-tests, surveys, and interviews. The findings suggest that gamification has a positive impact on enhancing reading and speaking skills, while also increasing the motivation of B40 students to learn the English language. The findings underscore the importance of incorporating gamified approaches into English language instruction to bridge learning gaps and promote inclusivity.

Original languageEnglish
Pages (from-to)73-85
Number of pages13
JournalJournal of Language Teaching and Research
Volume17
Issue number1
DOIs
StatePublished - 1 Jan 2026

Keywords

  • B40
  • gamification
  • reading skill
  • speaking skill

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