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Digital tools and innovative healthcare solutions: Serious games and gamification in surgical training and patient care

  • Sarra Kharbech
  • , Julien Abinahed
  • , Omar Aboumarzouk
  • , Walid El Ansari
  • , Abdulla Al Ansari
  • , Shidin Balakrishnan
  • Hamad Medical Corporation
  • Qatar University
  • Weill Cornell Medicine-Qatar

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

The focus of this chapter is gamification and serious gaming in the medical field. The chapter outlines the key role of gamification in digital transformation and how it translates in healthcare settings, especially in surgical training and patient care. It highlights examples of how gamification is used and how it has positively improved clinical outcomes. The chapter also provides information on the limitations of gamification and suggests future directions to steer healthcare gamification into a more effective, structured, and more importantly, more secure and safer patient care.

Original languageEnglish
Title of host publicationArtificial Intelligence, Big Data, Blockchain and 5G for the Digital Transformation of the Healthcare Industry
Subtitle of host publicationa Movement Toward more Resilient and Inclusive Societies
PublisherElsevier
Pages321-339
Number of pages19
ISBN (Electronic)9780443215988
ISBN (Print)9780443215995
DOIs
StatePublished - 1 Jan 2023
Externally publishedYes

Keywords

  • Education
  • Exergames
  • Gamification
  • Limitations
  • Patient care
  • Rehabilitation
  • Serious games
  • Surgery
  • Surgical training

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