TY - GEN
T1 - Combining Convolutional Neural Networks with Reinforcement Learning for Autonomous Robotics
AU - Padhiary, Mrutyunjay
AU - Powar, Swati
AU - Asokan, Anju
AU - Sundar Rajan, M.
AU - Al-Said, Khaleel
AU - Al Said, Nidal
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - The use of artificial intelligence (AI) in robotics, particularly in the advancement of gaming robotics, has drawn a lot of interest as technological and scientific developments continue to advance. This innovation opens up new possibilities for creating smart autonomous robots for gaming. Nevertheless, there is more work to be done to achieve great accuracy and consistency in motion management. The challenges of the robotics' level of smart and the motion-capturing structure's capacity to prevent interruption still require resolution, although numerous methods have been put out to improve monitoring accuracy by merging various data. This study proposes an adaptable reinforcement learning (RL)-oriented multifaceted data combination (AdRL-MDC) system for training a robotic hand to play games alongside humans. It incorporates an adaptable training process for updating the ensemble classification algorithm, an RL paradigm that provides the robots with smart knowledge, and a multifaceted data combination framework that is resistant to interruption. The following studies demonstrate the AdRL-MDC system's previously indicated functionality. The ensemble framework, which combines a convolutional neural network (CNN), performs well in terms of accuracy and computing duration. Furthermore, the depth vision-oriented CNN classification algorithm achieves one hundred percent recognition accuracy, implying that the forecasted motions are the real value.
AB - The use of artificial intelligence (AI) in robotics, particularly in the advancement of gaming robotics, has drawn a lot of interest as technological and scientific developments continue to advance. This innovation opens up new possibilities for creating smart autonomous robots for gaming. Nevertheless, there is more work to be done to achieve great accuracy and consistency in motion management. The challenges of the robotics' level of smart and the motion-capturing structure's capacity to prevent interruption still require resolution, although numerous methods have been put out to improve monitoring accuracy by merging various data. This study proposes an adaptable reinforcement learning (RL)-oriented multifaceted data combination (AdRL-MDC) system for training a robotic hand to play games alongside humans. It incorporates an adaptable training process for updating the ensemble classification algorithm, an RL paradigm that provides the robots with smart knowledge, and a multifaceted data combination framework that is resistant to interruption. The following studies demonstrate the AdRL-MDC system's previously indicated functionality. The ensemble framework, which combines a convolutional neural network (CNN), performs well in terms of accuracy and computing duration. Furthermore, the depth vision-oriented CNN classification algorithm achieves one hundred percent recognition accuracy, implying that the forecasted motions are the real value.
KW - Autonomous robots
KW - Convolutional neural network
KW - Gaming
KW - Motion management
KW - Reinforcement Learning
UR - https://www.scopus.com/pages/publications/105002829573
U2 - 10.1109/ICPCT64145.2025.10940484
DO - 10.1109/ICPCT64145.2025.10940484
M3 - Conference contribution
AN - SCOPUS:105002829573
T3 - 2025 International Conference on Pervasive Computational Technologies, ICPCT 2025
SP - 421
EP - 425
BT - 2025 International Conference on Pervasive Computational Technologies, ICPCT 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 International Conference on Pervasive Computational Technologies, ICPCT 2025
Y2 - 8 February 2025 through 9 February 2025
ER -