TY - GEN
T1 - Arabie sign language recognition using the Microsoft Kinect
AU - Aliyu, S.
AU - Mohandes, M.
AU - Deriche, M.
AU - Badran, S.
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/5/18
Y1 - 2016/5/18
N2 - Several studies have been carried on sign language recognition systems, however, practically deployable system for real-time use is still a challenge. Traditionally, sign language recognition systems have either used sensor gloves or digital cameras to acquire and process hand gestures. Both approaches exhibit some disadvantages for real time deployment that hindered it large scale adoption. With the growth witnessed in gaming systems, two new instruments have been introduced namely, the Microsoft Kinect (MK) and the leap motion controller. The MK system has been developed to interact with video games by tracking full body movements and gestures. To overcome some of the disadvantages of the classical methods, we propose here to develop an Arabic sign language recognition system based on MK system. The developed system was tested with 20 signs from the Arabic sign language dictionary. Therefore, in this paper, we present our experiment carried out using the MK setup on 20 Arabic sign language words. Video samples of both true color images and depth images were collected from native deaf signer. Linear Discriminant analysis was used for feature dimension reduction and sign classification. Furthermore, fusion from RGB and depth sensor was carried at feature and decision level giving an overall best accuracy of 99.8%.
AB - Several studies have been carried on sign language recognition systems, however, practically deployable system for real-time use is still a challenge. Traditionally, sign language recognition systems have either used sensor gloves or digital cameras to acquire and process hand gestures. Both approaches exhibit some disadvantages for real time deployment that hindered it large scale adoption. With the growth witnessed in gaming systems, two new instruments have been introduced namely, the Microsoft Kinect (MK) and the leap motion controller. The MK system has been developed to interact with video games by tracking full body movements and gestures. To overcome some of the disadvantages of the classical methods, we propose here to develop an Arabic sign language recognition system based on MK system. The developed system was tested with 20 signs from the Arabic sign language dictionary. Therefore, in this paper, we present our experiment carried out using the MK setup on 20 Arabic sign language words. Video samples of both true color images and depth images were collected from native deaf signer. Linear Discriminant analysis was used for feature dimension reduction and sign classification. Furthermore, fusion from RGB and depth sensor was carried at feature and decision level giving an overall best accuracy of 99.8%.
KW - Arabic sign language recognition
KW - Decision fusion
KW - Linear discriminant analysis
KW - Microsoft kinect
UR - https://www.scopus.com/pages/publications/84974577178
U2 - 10.1109/SSD.2016.7473753
DO - 10.1109/SSD.2016.7473753
M3 - Conference contribution
AN - SCOPUS:84974577178
T3 - 13th International Multi-Conference on Systems, Signals and Devices, SSD 2016
SP - 301
EP - 306
BT - 13th International Multi-Conference on Systems, Signals and Devices, SSD 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 13th International Multi-Conference on Systems, Signals and Devices, SSD 2016
Y2 - 21 March 2016 through 24 March 2016
ER -