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A wireless electronic training system for cricket

  • I. A. Zualkernan
  • , K. Assaleh
  • , S. G. Dabrai
  • , M. H. Hoque
  • , H. Y. Pedhiwala
  • American University of Sharjah

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

With the advent of cheap and readily available body-worn sensors, new electronic pedagogical approaches are emerging. This paper describes the design and development of a prototype electronic training system for the game of Cricket. The system is designed to provide real-time feedback to players and coaches to help improve technique and performance in a game. The system uses a watch with a built-in accelerometer that transmits real-time 3-axis acceleration data from a player using a proprietary wireless protocol. Machine learning techniques are used to analyze this data to provide real-time critique to the player. Player's performance data is also recorded in a Learning Management System (LMS) and a coach or the player can view various reports related to their past performance. The system has been implemented using Dynamic Time Warping (DTW) and shows over 93% accuracy.

Original languageEnglish
Title of host publicationProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Pages55-57
Number of pages3
DOIs
StatePublished - 2013
Externally publishedYes
Event2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013 - Beijing, China
Duration: 15 Jul 201318 Jul 2013

Publication series

NameProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013

Conference

Conference2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Country/TerritoryChina
CityBeijing
Period15/07/1318/07/13

Keywords

  • automatic game training
  • cricket
  • dynamic time warping
  • ez430chronos
  • machine learning

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