TY - GEN
T1 - A Comparative Analysis of 5G and WiFi6 for VR Immersive Education
AU - Aljohani, Khalid
AU - Kizilkaya, Burak
AU - Hussain, Sajjad
AU - Abbasi, Qammer H.
AU - Imran, Muhammad Ali
AU - Ansari, Shuja
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - The adoption of Virtual Reality (VR) in educa- tion is rapidly evolving, driven by the need for immersive, real-time, and interactive learning experiences. However, the performance of VR-based learning environments is highly dependent on network connectivity, with key param- eters such as round trip time (RTT), packet loss, jitter, and frames per second (FPS), influencing user experience. In this paper, we conduct a comparative analysis of Private 5G (P5G) and WiFi6 for VR-based education, examining the impact of different network configurations. Experimental results indicate that P5G consistently delivers, near-zero packet loss, and minimal jitter, making it the most reliable option for immersive learning. While WiFi6 maintains a steady latency and FPS, its performance degrades under higher network loads due to increased packet loss and jitter, which may introduce inconsistencies in VR experiences. On the other hand, our experiments on built-in 5G modules and external 5G dongles reveals that while the external dongles performs well, they exhibit variability in round trip time and packet loss under increased device densities, highlighting limitations of external 5G modules. These findings provide insights on the critical role of different connectivity and networks on seamless VR education.
AB - The adoption of Virtual Reality (VR) in educa- tion is rapidly evolving, driven by the need for immersive, real-time, and interactive learning experiences. However, the performance of VR-based learning environments is highly dependent on network connectivity, with key param- eters such as round trip time (RTT), packet loss, jitter, and frames per second (FPS), influencing user experience. In this paper, we conduct a comparative analysis of Private 5G (P5G) and WiFi6 for VR-based education, examining the impact of different network configurations. Experimental results indicate that P5G consistently delivers, near-zero packet loss, and minimal jitter, making it the most reliable option for immersive learning. While WiFi6 maintains a steady latency and FPS, its performance degrades under higher network loads due to increased packet loss and jitter, which may introduce inconsistencies in VR experiences. On the other hand, our experiments on built-in 5G modules and external 5G dongles reveals that while the external dongles performs well, they exhibit variability in round trip time and packet loss under increased device densities, highlighting limitations of external 5G modules. These findings provide insights on the critical role of different connectivity and networks on seamless VR education.
KW - 360 -degree live streaming
KW - 5 G
KW - Immersive Education
KW - VR
KW - WiFi6
UR - https://www.scopus.com/pages/publications/105019040294
U2 - 10.1109/ICVR66534.2025.11172602
DO - 10.1109/ICVR66534.2025.11172602
M3 - Conference contribution
AN - SCOPUS:105019040294
T3 - 2025 11th International Conference on Virtual Reality, ICVR 2025
SP - 108
EP - 116
BT - 2025 11th International Conference on Virtual Reality, ICVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 11th International Conference on Virtual Reality, ICVR 2025
Y2 - 9 July 2025 through 11 July 2025
ER -