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5G APPLICATIONS VIA VIRTUAL REALITY TECHNOLOGY IN EDUCATION

  • Rosilah Hassan
  • , Muhamad Irsan
  • , Mirna Nachouki
  • , Nurul Halimatul Asmak Ismail
  • , Samer Adnan Bani Awwad
  • Universiti Kebangsaan Malaysia
  • Telkom University
  • Princess Nourah Bint Abdulrahman University
  • Al-Imam Muhammad Ibn Saud Islamic University

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

Fifth-generation (5G) technology has been widely adopted in all spheres of society, fostering excellent development across a range of sectors and domains. In education, 5G technology has greatly improved the interactive communication between teachers and students, and students and human-machine in the smart teaching mode. With its functions for teaching, research, management, and evaluation, the smart teaching mode has created a new paradigm for digital education. It provides smart teaching cloud services to external tutors as well as instructors and students at affiliated colleges and universities. However, educational institutions today are still unaware of the importance of 5G and VR (virtual reality) in education, because they do not apply their use in classroom teaching and learning activities. In fact, they are still faced with unstable network problems that interfere with the teaching and learning process. Therefore, this preliminary study is dedicated to discussing the awareness of 5G applications with VR technology in education. This is to see the extent of the knowledge of instructors and students regarding the use of 5G and VR in their educational activities. The study approach has been decided upon as an online survey based on an opinion poll (questionnaire) due to the rapid turnaround, prompt delivery, and simple return. The results showed that 90% of the respondents said they had heard of VR technology, and 89.13% had used the 5G application for teaching and learning. This shows that 5G technology has been widely used in education, and VR technology is gradually entering people's vision. In conclusion, this study will be able to give some awareness to educational institutions in particular, to apply the use of 5G and VR in future education.

Original languageEnglish
Pages (from-to)5093-5105
Number of pages13
JournalJournal of Theoretical and Applied Information Technology
Volume102
Issue number13
StatePublished - 15 Jul 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • 5G
  • Education
  • Virtual Reality Technology

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